3DGame Silverlight3

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For example, a 2D brick's image is used as a texture to envelope a 3D object representing a wall. 3D models: These contain information about the representations of primitive elements (point, lines, triangles, and polygons) to create great meshes, similar to a wire mesh that describes a 3D model. Their different parts can be enveloped by textures. Then everything renders in a representation in the 2D space shown by the players' screens. Effects definitions: These can be applied to 3D models to offer more realism in the production of many scenes.

However, sometimes, we need to develop games that require more power than what is being provided by Silverlight. In those cases, we can create an XBAP (XAML Browser Application) WPF application by making some small changes to the source code. XBAP WPF applications are not based on Silverlight. NET WPF applications capable of running in a sandbox (to avoid security problems) inside a web browser. NET framework to be installed on the computer that wants to run them. NET WPF applications that run on the desktop.

However, we need 2D XAML vector graphics that use nice names to identify each shape. The following picture shows Expression Design editing our well-known Halloween monster to provide nice names for the shapes that define the eye's background and background border: Using expression design, we can also add effects to many shapes and layers. Hence, if we are going to work hard with Silverlight 3, it is a very important tool for the digital artists involved in the project. Our main goal is to develop games using Silverlight 3.

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